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2009년 09월 16일
![]() -------- 캐피탈 변경사항. 핫잇슈~~~!!!! ------ 티짱은 더 이상 나의 티장이 아니라능.!!! 모로스도 이제 막장이라능~~ 팩션쉽 변경 내용 (최종판아님..변경의 소지가있음) I. Sansha's Nation: Sansha's Nation need some little tweaks to bring it in line with the other faction changes: Succubus: • Hitpoints: 609 shields, 544 armor, 517 hull • Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s) • Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius Phantasm: • Hitpoints: 2434 shields, 2175 armor, 2065 hull • Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s) • Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius Nightmare: • Hitpoints: 9735 shields, 8695 armor, 8260 hull • Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s) • Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius II. Blood Raiders: Blood Raider ships lack fittings and proper bonuses/attributes for the roles they are supposed to achieve, which are close range leeches combined with medium to high damage output with lasers. Thus the changes below: Cruor: • Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers • Fittings: 137 CPU, 57 powergrid • Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level • Hitpoints: 583 shields, 657 armor, 582 hull • Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s) • No Dronebay • Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg • Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius Ashimmu: • Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers • Fittings: 350 CPU, 1420 powergrid • Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level • Hitpoints: 2328 shields, 2625 armor, 2325 hull • Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s) • No Dronebay • Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg • Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius Bhaalgorn: • Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers • Fittings: 588 CPU, 18400 powergrid • Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level • Hitpoints: 9317 shields, 10500 armor, 9298 hull • Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s) • Dronebay: 75m3 bandwidth, 75m3 dronebay • Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg • Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius III. Guristas: Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente Worm: • Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets • Fittings: 160 CPU, 35 powergrid • Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level • Hitpoints: 797 shields, 582 armor, 623 hull • Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s) • Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5) • Speed: 287m/s max velocity, 3.49 agility, 981,000kg • Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius Gila: • Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets • Fittings: 350 CPU, 630 powergrid • Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level • Hitpoints: 3188 shields, 2325 armor, 2490 hull • Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s) • Dronebay: 125m3 drone bandwidth, 400m3 drone bay • Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg • Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius Rattlesnake: • Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets • Fittings: 710 CPU, 10000 powergrid • Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level • Hitpoints: 12750 shields, 9298 armor, 9962 hull • Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s) • Dronebay: 125m3 bandwidth, 400m3 dronebay • Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg • Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius IV. Serpentis: Revisited, now specalized for close range blaster setups. Daredevil: • Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers • Fittings: 145 CPU, 35 powergrid • Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level • Hitpoints: 537 shields, 582 armor, 657 hull • Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s) • No Dronebay: • Speed: 384m/s max velocity, 3.39 agility, 823,000kg • Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius Vigilant: • Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers • Fittings: 360 CPU, 1200 powergrid • Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level • Hitpoints: 2175 shields, 2325 armor, 2625 hull • Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s) • Dronebay: 50m3 drone bandwidth, 50m3 drone bay • Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg • Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius Vindicator: • Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers • Fittings: 630 CPU, 17500 powergrid • Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets tracking per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level • Hitpoints: 8695 shields, 9298 armor, 10500 hull • Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s) • Dronebay: 125m3 bandwidth, 125m3 dronebay • Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg • Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius V. Angel Cartel: Combine excellent mobility with good damage and improved dronebays Dramiel: • Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher • Fittings: 145 CPU, 38 powergrid • Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level • Hitpoints: 583 shields, 582 armor, 517 hull • Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s) • Dronebay: 15m3 bandwidth, 20m3 drone bay • Speed: 473m/s max velocity, 3.12 agility, 740,700kg • Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius Cynabal: • Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers • Fittings: 350 CPU, 1100 powergrid • Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level • Hitpoints: 2328 shields, 2325 armor, 2065 hull • Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s) • Dronebay: 50m3 drone bandwidth, 50m3 drone bay • Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg • Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius Machariel: • Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers • Fittings: 600 CPU, 17950 powergrid • Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level • Hitpoints: 9317 shields, 9298 armor, 8260 hull • Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s) • Dronebay: 100m3 bandwidth, 125m3 dronebay • Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg • Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius --------------------------------- 벌서부터 몇몇님들은 눈물 번벅이돼실듯... |
카테고리
JITA SELL 09/10/30
<자원>(ISK)- ISO: 53.64 MEG 3937 MEX: 29.18 MOR: 8235 NOC: 74.98 PYE: 4.36 TRI: 2.81 ZYD: 1676 --- 셀비징 재료 (ISK)- 멜트 : 149,999 트리티늄바: 205,800 아머플레트: 229,400 번로직: 33,600 트립트파워: 31,940 - rig- (M) L_ccc 8.6 L_smc 22 L_nano pump 20 -ship- (M ISK) 게동이:54 아포:79 아바동:122 하빙거: 51 닥둘기: 23 아비: 2.7 오멘: 3.8 라이프로그
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4번.. 에반게리온.. 대박..
by 얀군 at 12/21 : ) by 폴라리스 at 12/05 링크보고 구경왔다가 글하나.. by Layars at 12/05 사실 문제삼자면 알트써서 .. by 음.. at 12/04 이런 룰을 교묘히 파고들었다.. by ㅋ at 12/04 주최측에서 정확히 룰도 하나.. by ㅋ at 12/04 소모품인 드론이 모듈 ㅋㅋㅋ by ㅋ at 12/04 이런이런 폴라님 혼자 재미.. by 낄낄 at 12/04 축하해요 폴라님 근데 나중.. by 바이퍼 at 12/04 한마디로 개판이었구만 ㅋㅋㅋ by 이건뭐 at 12/04 |