2009년 09월 16일
[EVE ONLINE] 겨울확장팩 도미니언 dev 추가 ++

-------- 캐피탈 변경사항. 핫잇슈~~~!!!! ------
티짱은  더 이상 나의 티장이 아니라능.!!!
모로스도 이제 막장이라능~~



팩션쉽 변경 내용 (최종판아님..변경의 소지가있음)

I. Sansha's Nation:

Sansha's Nation need some little tweaks to bring it in line with the other faction changes:

Succubus:

Hitpoints: 609 shields, 544 armor, 517 hull
Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s)
Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius

Phantasm:

Hitpoints: 2434 shields, 2175 armor, 2065 hull
Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s)
Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius

Nightmare:

Hitpoints: 9735 shields, 8695 armor, 8260 hull
Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s)
Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius

II. Blood Raiders:

Blood Raider ships lack fittings and proper bonuses/attributes for the roles they are supposed to achieve, which are close range leeches combined with medium to high damage output with lasers. Thus the changes below:

Cruor:

Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers
Fittings: 137 CPU, 57 powergrid
Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level
Hitpoints: 583 shields, 657 armor, 582 hull
Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s)
No Dronebay
Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg
Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius

Ashimmu:

Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1420 powergrid
Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level
Hitpoints: 2328 shields, 2625 armor, 2325 hull
Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s)
No Dronebay
Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg
Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius

Bhaalgorn:

Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers
Fittings: 588 CPU, 18400 powergrid
Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level
Hitpoints: 9317 shields, 10500 armor, 9298 hull
Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s)
Dronebay: 75m3 bandwidth, 75m3 dronebay
Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg
Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius

III. Guristas:

Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente

Worm:

Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
Fittings: 160 CPU, 35 powergrid
Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
Hitpoints: 797 shields, 582 armor, 623 hull
Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
Speed: 287m/s max velocity, 3.49 agility, 981,000kg
Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius

Gila:

Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
Fittings: 350 CPU, 630 powergrid
Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
Hitpoints: 3188 shields, 2325 armor, 2490 hull
Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
Dronebay: 125m3 drone bandwidth, 400m3 drone bay
Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius

Rattlesnake:

Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
Fittings: 710 CPU, 10000 powergrid
Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
Hitpoints: 12750 shields, 9298 armor, 9962 hull
Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
Dronebay: 125m3 bandwidth, 400m3 dronebay
Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius

IV. Serpentis:

Revisited, now specalized for close range blaster setups.

Daredevil:

Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
Fittings: 145 CPU, 35 powergrid
Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level
Hitpoints: 537 shields, 582 armor, 657 hull
Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s)
No Dronebay:
Speed: 384m/s max velocity, 3.39 agility, 823,000kg
Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius

Vigilant:

Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers
Fittings: 360 CPU, 1200 powergrid
Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level
Hitpoints: 2175 shields, 2325 armor, 2625 hull
Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg
Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius

Vindicator:

Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
Fittings: 630 CPU, 17500 powergrid
Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets tracking per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
Hitpoints: 8695 shields, 9298 armor, 10500 hull
Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
Dronebay: 125m3 bandwidth, 125m3 dronebay
Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius

V. Angel Cartel:

Combine excellent mobility with good damage and improved dronebays

Dramiel:

Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher
Fittings: 145 CPU, 38 powergrid
Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level
Hitpoints: 583 shields, 582 armor, 517 hull
Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s)
Dronebay: 15m3 bandwidth, 20m3 drone bay
Speed: 473m/s max velocity, 3.12 agility, 740,700kg
Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius

Cynabal:

Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1100 powergrid
Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level
Hitpoints: 2328 shields, 2325 armor, 2065 hull
Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg
Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius

Machariel:

Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers
Fittings: 600 CPU, 17950 powergrid
Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level
Hitpoints: 9317 shields, 9298 armor, 8260 hull
Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s)
Dronebay: 100m3 bandwidth, 125m3 dronebay
Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg
Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius

---------------------------------
벌서부터 몇몇님들은 눈물 번벅이돼실듯...




by 폴라리스 | 2009/09/16 17:36 | EVE 일상생활 | 트랙백 | 덧글(2)
트랙백 주소 : http://eveonline.egloos.com/tb/1524660
☞ 내 이글루에 이 글과 관련된 글 쓰기 (트랙백 보내기) [도움말]
Commented by Aesis at 2009/09/16 21:55
AF 패치도 있더라구요. 지금 지타는 AF 사재기가 성행중 -_-)
하지만 팩션쉽과는 달리 일반쉽은 피보기 쉽죠 ㅋㅋㅋ
Commented by Aesis at 2009/09/27 19:04
AF는 이미 캐망 ㅋㅋㅋ
※ 로그인 사용자만 덧글을 남길 수 있습니다.


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카테고리
JITA SELL 09/10/30
<자원>(ISK)-
ISO: 53.64
MEG 3937
MEX: 29.18
MOR: 8235
NOC: 74.98
PYE: 4.36
TRI: 2.81
ZYD: 1676

--- 셀비징 재료 (ISK)-
멜트 : 149,999
트리티늄바: 205,800
아머플레트: 229,400
번로직: 33,600
트립트파워: 31,940

- rig- (M)
L_ccc 8.6
L_smc 22
L_nano pump 20

-ship- (M ISK)
게동이:54
아포:79
아바동:122
하빙거: 51
닥둘기: 23
아비: 2.7
오멘: 3.8
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